What Enterprise VR Headset Should I Buy?

No single headset is right for every enterprise deployment. Here's how to evaluate the field in 2026 and choose hardware your program can actually grow with.
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July 22, 2026
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Enterprise
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VR
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The right enterprise VR headset comes down to 3 things: the complexity of your content, the size of your deployment, and whether your device management platform supports the hardware you're choosing. Most buyers nail the first two and skip the third. That's the one that determines whether your program can scale or swap hardware without rebuilding everything.

We've worked with hundreds of organizations over the last several years, including dozens of the Fortune 500. The programs that scale chose hardware with operational flexibility in mind, not just specs. The ones that stall chose a device, got locked into its ecosystem, and hit a ceiling when their needs changed.

This guide covers the top standalone enterprise VR headsets in 2026: what each does well, where each falls short, and how each fits into a managed enterprise deployment.

Note: This guide focuses on standalone headsets. Tethered options offer higher fidelity for specialized use cases, but standalone devices are wireless, more affordable, and significantly easier to manage at scale.

What's the right headset for your deployment?

Matching hardware to your use case means knowing where each device sits relative to content complexity, fleet size, and IT environment. Here's the current field:

The PICO 4 Ultra Enterprise leads for organizations running high-fidelity mixed reality at scale. Snapdragon XR2 Gen 2, dual 32 MP passthrough cameras, and Wi-Fi 7 support make it the strongest all-around enterprise option at its price point.

The Meta Quest 3S is the lowest-cost entry point for large-scale deployment. Strong performance, full-color passthrough, wide app ecosystem. But Meta Horizon managed services has real limits for enterprise, and most organizations need a separate management platform to run Quest hardware effectively.

The Meta Quest 3 improves on the 3S with better optics and a depth sensor at a modest price increase. Same processor, so the performance ceiling is the same. The visual and ergonomic improvements matter for training and simulation where clarity affects outcomes.

The HTC VIVE Focus Vision and HTC VIVE Focus 3 are the premium options for organizations that need high-resolution displays, removable batteries, and mature enterprise tooling. The Focus Vision adds eye and face tracking over the Focus 3. Both integrate well with third-party management platforms.

The HTC Vive XR Elite is lighter and more portable, suited for organizations that need flexibility between standalone and PC-streaming modes.

The Samsung Galaxy XR and Apple Vision Pro are in the premium mixed-reality tier. Both are better suited to pilot programs and specialized use cases than broad fleet deployment at current prices.

The Play For Dream MR is high-spec hardware still building an enterprise ecosystem. Strong device, limited software track record.

For 360° video and content delivery without full immersion, the PICO G3 and DPVR P1 Ultra 4K are the 3DoF options. Lower cost, simpler to manage, suited for stationary viewing use cases.

No headset is perfect. Each has tradeoffs. Knowing your content type, fleet size, IT control requirements, and management platform compatibility is what drives the right call.

VR Headset Comparison
Specs Meta Quest 3S Meta Quest 3 HTC Vive XR Elite PICO 4 Ultra Enterprise HTC VIVE Focus Vision Apple Vision Pro Samsung Galaxy XR Sony SRH-S1 Play For Dream MR PICO G3 DPVR P1 Ultra 4K
Starting Price $299 USD $499 USD $799 USD $950 USD $999 USD $3,499 USD $1,799 USD $1,500–$2,000 USD (estimated) $1,999 USD $449 USD $599 USD
Battery Life 2.5 hours 2.2 hours 2 hours 3 hours 2 hours (removable battery) 2 hours 2 hours 1 - 2.5 hours 3 hours 2.5 hours 5 hours
Charge Time 1.9 hours 2.3 hours 2 hours 2.5 hours 1.5 hours (quick-charge to 50% in 30 min.) 1.5 hours 2.3 hours Quick charge in 30 min 2.5 hours 2 hours
Resolution 1832 × 1920 per eye 2064 × 2208 per eye 1920 × 1920 per eye 2160 × 2160 per eye 2448 × 2448 per eye 3660 × 3200 per eye 3552 × 3840 per eye 3552 × 3840 per eye 3840 × 3552 per eye 1832 × 2160 per eye 1920 × 2160 per eye
RAM 8 GB 8 GB 12 GB 12 GB + 256 GB 12 GB 16 GB 16 GB 16 GB 6 GB 4 GB
DoF 6 DoF 6 DoF 6 DoF 6 DoF 6 DoF 6 DoF 6 DoF 6 DoF 6 DoF 3 DoF 3 DoF
SoC Snapdragon™ XR2 Gen 2 Snapdragon™ XR2 Gen 2 Snapdragon™ XR2 Snapdragon™ XR2 Gen 2 Snapdragon™ XR2 Gen 1 Snapdragon™ XR2 Gen 2 Snapdragon™ XR2+ Gen 2 Snapdragon™ XR2+ Gen 2 Snapdragon™ XR2+ Gen 2 Snapdragon™ XR2 Snapdragon™ 845
Weight 514 grams 515 grams 625 grams 580 grams 785 grams 600 – 650 grams 545 grams 650 grams 604 grams 410 grams

*Retail starting prices shown. Enterprise and volume pricing varies. Contact your hardware vendor or authorized channel partner for a quote.

Core VR capabilities: what do the key specs actually mean for enterprise?

3DoF vs. 6DoF

3DoF (3 degrees of freedom) means users can look around in a virtual environment. 6DoF (6 degrees of freedom) means they can look around, move through space, and interact with objects. In 6DoF, moving forward makes objects get closer. In 3DoF, the environment moves with the user.

6DoF is the standard for enterprise XR training. 3DoF works for stationary use cases: 360° video, guided content, AR smart glasses mirroring. Any training that requires spatial movement or hands-on interaction needs 6DoF. For more detail, see this breakdown from VirtualSpeech.

3DoF vs 6DoF in-headset comparison (Source: Unbound))

Hand tracking, eye tracking, and controllers

Controllers are still the most reliable input method for enterprise XR. Most training and workflow applications are built around them because they're precise and consistent across users.

Hand tracking reduces friction for new users and cuts the controller learning curve. Support has improved across Meta and Android XR platforms, and more enterprise applications now include it. For high-volume deployments with rotating users, hand tracking reduces setup time per session.

Eye tracking applies to specific use cases: gaze analytics, foveated rendering, and accessibility. It's not a primary interaction method for most enterprise deployments today, but it's a differentiator for organizations running advanced training analytics.

Not sure what input method fits your use case? Reach out to the team and we can help scope the deployment.

Procurement

Enterprise XR hardware procurement works differently than consumer purchasing.

Organizations building a fleet buy through authorized channel partners who specialize in enterprise hardware. These partners handle bulk purchasing, regional availability, compliance requirements, and long-term program support. Going through the right channel means enterprise-ready SKUs, consistent firmware versions, and a clear path for scaling past an initial pilot.

The right partner also provides extended warranties, device replacement programs, deployment services, and bundled accessories. Consumer retail doesn't support those needs at scale.

ArborXR connects enterprise teams with trusted channel partners and simplifies procurement as part of a broader device management strategy.

Organizations navigating procurement for a new XR deployment can reach ArborXR's channel sales team directly at channel-sales@arborxr.com.

Headset details

Meta Quest 3S

6DoF
Hand Tracking
Enterprise Ready

Pros
Low cost point: It's one of the most affordable headsets for enterprise VR deployments.
Strong performance: Powered by the Snapdragon XR2 Gen 2, delivering smooth, reliable operation despite the low price.
Full-color passthrough: Enables realistic mixed reality experiences for training, collaboration, and simulation.
Expanding ecosystem: Supported by a wide range of enterprise apps and accessories across healthcare, education, and logistics.
Cons
Limited tracking capabilities: Lacks advanced features like eye and face tracking, reducing its fit for specialized analytics or simulation.
Not for precision workflows: Unsuitable for high-fidelity design or pixel-level visualization tasks.
Ecosystem control: Some organizations may have data governance concerns within Meta's broader ecosystem.
Limited built-in device management: Meta Horizon managed services provides basic tools, but most organizations need a dedicated XR management platform to manage devices at scale.

Overview

The Meta Quest 3S is the lowest-cost standalone VR headset with genuine enterprise capability. Powered by Snapdragon XR2 Gen 2, it handles training simulations, productivity applications, and mixed reality use cases at a price point that makes large-scale deployment financially viable. Full-color passthrough lets users see their physical environment while in the headset.

Meta Horizon managed services (HMS) provides basic device management: app deployment, user roles, remote configuration. HMS works for smaller pilots and simple deployments. Larger enterprise programs need a dedicated XR management platform alongside it.

Our Take: Meta Quest 3s

For organizations scaling VR deployments without high upfront hardware costs, the Quest 3S is one of the most practical options out there. Performance is solid for the price. Mixed reality features work. The ecosystem is wide.The constraint is the management layer. HMS is becoming free as Meta moves it toward maintenance mode, with limited support planned through 2030. Lower entry cost, but it doesn't solve the enterprise management problem. HMS needs pairing with a dedicated XR platform for secure, scalable deployment. ArborXR complements HMS and provides the fleet controls Quest 3S deployments need at scale.

HTC VIVE Focus Vision

6DoF
Hand Tracking
Enterprise Ready

Pros
Combined 5K resolution offers sharp visuals for design reviews, simulations, and walkthroughs
Built-in eye and face tracking enhances collaboration and enables deeper training analytics
Full-color passthrough enables immersive mixed reality in real-world spaces
Snapdragon XR2 Gen 2 provides strong performance for standalone enterprise apps
Vive Business ecosystem supports enterprise deployment, device management, and security
Cons
Premium price point ($999–$1,200) may not be ideal for all budgets
Optional PC tethering can add complexity to deployment
Noted as suitable for industries needing high fidelity—may be overbuilt for lightweight applications

Overview

The HTC Vive XR Elite is a lighter, more portable standalone headset for organizations that need flexibility between standalone and PC-streaming modes. Dual 1,920 x 1,920 per eye resolution, full-color passthrough, pancake lenses, and 6DoF tracking cover the standard enterprise use case. The modular design includes a removable battery cradle and glasses-style temple option, which works well for use cases where users move between headset and non-headset tasks.

HTC's VIVE Business Device Management System handles basic administration. ArborXR adds scalable content deployment, kiosk experiences, and fleet management.

Our Take: HTC VIVE Focus Vision

One of the strongest options for enterprise teams that need premium hardware with mature management infrastructure. HTC's investment in enterprise tooling makes this headset deployable and manageable at scale. Paired with ArborXR, organizations get kiosk mode, app management, and user experience controls on top of Vive's native tooling. Strong fit for industries where visual fidelity and training analytics drive the ROI case: aerospace, healthcare, defense, energy.

Meta Quest 3

6DoF
Hand Tracking
Enterprise Ready

Pros
Mid-tier price: It's a more budget-friendly option than premium headsets.
Enhanced visuals: Higher-resolution displays (2,064×2,208 per eye) and pancake lenses provide sharper, more immersive mixed-reality experiences.
Depth sensor: Enables more advanced mixed-reality interactions and tracking.
Less bulky design: Although nearly the same weight as the Quest 3S, the Quest 3 headset design offers a more comfortable fit for users.
Cons
Battery life: Rated around 2.2 hours, slightly shorter than Quest 3S in typical use.
Limited performance uplift: Shares the same Snapdragon XR2 Gen 2 processor as Quest 3S, so gains are mostly visual and ergonomic, not raw power.
HMS limitations: Requires pairing with a separate management solution for full enterprise deployment flexibility; organizations must consider data privacy and ecosystem compatibility.

Overview

The Meta Quest 3 runs the same Snapdragon XR2 Gen 2 processor as the 3S, but adds pancake lenses, higher resolution (2,064 x 2,208 per eye), a depth sensor, and a better fit. The performance ceiling is the same. The gain is visual and ergonomic, not raw processing power.

Like the 3S, the Quest 3 includes HMS for basic device management. Same management considerations apply.

Our Take: Meta Quest 3

The Quest 3 makes sense for organizations where visual fidelity affects training outcomes. If your use case involves detailed simulation, mixed reality work, or high-volume user switching where comfort drives adoption, the improvement justifies the price difference. If raw processing power is the question, the 3S and Quest 3 are equivalent.

Samsung Galaxy XR

6DoF
Hand Tracking
Enterprise Ready

Pros
High-Resolution Display: Crisp visuals ideal for detailed simulations, design work, and immersive training.
Eye and Hand Tracking: Enables natural interactions and precise data collection for enterprise analytics.
Android XR OS: Built on Google, Qualcomm, and Samsung's new XR operating system, designed for scalability and cross-device compatibility.
Immersive Audio: Integrated spatial audio delivers realistic sound for enhanced immersion.
Cons
Premium Price Point: It remains expensive compared to other standalone enterprise headsets.
External Battery: The battery for the GalaxyXR is external. While this makes the unit lighter for wearers, it requires running a cord to the battery in a pocket.
New Ecosystem: As a first-generation product on Android XR, app availability and support are still developing.

Overview

The Samsung Galaxy XR is the first standalone VR headset running Android XR, built with Google and Qualcomm. Snapdragon XR2+ Gen 2 powers dual 3,552 x 3,840 Micro-OLED displays at up to 90 Hz. Hand tracking, eye tracking, and optional motion controllers (sold separately) cover the full input range. Wi-Fi 7 and Bluetooth 5.4 handle connectivity. The battery is external, rated at approximately 2 hours of general use, and the headset runs while charging.

Android XR's OpenXR support means existing Android applications run with minimal adaptation. The platform is designed for cross-device compatibility as the ecosystem builds out.

Our Take: Samsung Galaxy XR

Despite its high price point, the Samsung Galaxy XR strikes a balance between premium hardware and practical functionality. It delivers on mixed reality capabilities with high-definition visuals, spatial audio, and immersive eye and hand tracking. While adoption is still growing, the Samsung Galaxy XR with its Android XR operating system represents a significant step forward in XR technology.

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Apple Vision Pro

6DoF
Hand Tracking
Enterprise Ready

Pros
Positioned as a device for consumers and professionals, indicating high-quality build and features.
Developers are likely to embrace it, thanks to Apple's reputation and ecosystem.
Widespread anticipation and positivity surrounding the device suggest it could drive XR adoption and set new industry standards.
Significant advancement of mixed-reality technology will open up new types of use cases.
Cons
Significantly more expensive when compared to other devices.
The fabric band might not be suitable for sectors requiring high hygiene standards or frequent multi-user switching (healthcare, education, corporate training, etc).
The presence of a cord could pose limitations for certain industries (i.e., manufacturing, construction, etc).
The 2-hour battery life might not be adequate for all-day usage in multi-user scenarios, especially when compared to competitors like the Focus 3 that have swappable batteries for prolonged use.
Dependency on the Apple ecosystem may be a barrier for some enterprises, especially those that aren't already integrated into it.

Overview

The Apple Vision Pro is a premium mixed reality headset for consumers and professionals. Gesture-based input uses hand tracking and eye tracking in place of traditional controllers. That works well for product demos, design reviews, and experiential learning. For medical simulation, military training, or construction workflows where controller precision matters, it may not meet the requirement.

Battery life is approximately 2 hours. The device requires integration with Apple hardware and ecosystem software. Organizations outside the Apple ecosystem face higher adoption barriers.

Our Take: Apple Vision Pro

The Apple Vision Pro introduces next-level mixed reality with exceptional hardware and ecosystem support, making it exciting for enterprise innovators and pilot programs. However, its high cost, battery limitations, and multi-user challenges may limit its practicality for large-scale training or all-day deployments. Companies should weigh the benefits of advanced MR capabilities against deployment logistics and budget constraints.

HTC Vive XR Elite

6DoF
Hand Tracking
Enterprise Ready

Pros
Sharp visuals with standalone XR: Dual 1920×1920 per eye (3840×1920 combined) and 90 Hz refresh give clear visuals for training and mixed reality.
Modular form factor & ergonomic design: Switch between glasses-style temples or rear battery cradle for better user comfort and portability.
Enterprise flexibility: Full-color passthrough with pancake lenses, 6DoF tracking, and compatibility with both standalone and PC-streaming workflows.
Cons
Battery life is limited in standalone mode: With the battery cradle, real-world battery life is closer to ~1.5–2 hours in demanding XR use.
Premium cost for mainstream training use: Although more accessible than some ultra-high-end headsets, the XR Elite remains a higher-cost option for large-scale deployments.

Overview

The HTC Vive XR Elite is a versatile standalone headset designed for performance, comfort, and portability. Powered by a Snapdragon XR2 processor, the Vive XR Elite features full-color passthrough, pancake lenses, and inside-out tracked controllers.

The modular, ergonomic design offers a more comfortable fit, with a removable headstrap or "Battery Cradle," plus the option for glasses-style temples. The lightweight headset is ideal for extended sessions or situations where learners switch between demonstration and training modes. HTC also offers the VIVE Business Device Management System for basic device administration, which can pair with ArborXR to enable scalable content deployment, kiosk experiences, and fleet management.

Our Take: HTC Vive XR Elite

The HTC Vive XR Elite represents a stepping stone from VR to AR experiences, offering portability and comfort without sacrificing performance. Its 6DoF tracking, full-color passthrough, and crisp visuals make it ideal for enterprise-level training, simulations, and mixed reality situations.

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PICO 4 Ultra Enterprise

6DoF
6DoF
Hand Tracking
Hand Tracking
Enterprise Ready
Enterprise Ready

Pros
High-performance processor: Snapdragon XR2 Gen 2 delivers sharp visuals, fast response times, and efficient power use for detailed VR training.
Advanced mixed reality passthrough: Dual 32 MP color cameras with improved depth perception create seamless MR experiences for precise workflows.
Comfort-focused design: Rear-mounted battery and smaller facebox provide balanced weight distribution for extended sessions.
Ultra-fast connectivity: Wi-Fi 7 support ensures low latency and high-speed data transfer for demanding enterprise applications.
Enhanced immersion: Wide "sweet spot" and pancake lenses reduce distortion and improve clarity for technical and safety-critical training.
Cons
Connectivity limitations: Enterprises without Wi-Fi 7 infrastructure may not fully leverage the headset's advanced networking capabilities.
Ownership considerations: Some organizations may require additional security or procurement review due to ByteDance ownership.

Overview

The PICO 4 Ultra Enterprise is a high-performance standalone VR headset designed for enterprise training, simulations, and mixed-reality workflows. Powered by the Snapdragon XR2 Gen 2 processor, it delivers smooth performance, sharp visuals, and minimal lag for complex environments. Dual 32 MP color cameras enable full-color passthrough, grounding users in the real world and supporting long sessions with low fatigue.

Comfort is enhanced with a rear-mounted battery and compact design, while Wi-Fi 7 provides ultra-fast connectivity for high-bandwidth applications. Pancake lenses reduce distortion and weight, ensuring immersive, detailed experiences. PICO Business Device Manager, its native device-management solution for provisioning and controlling enterprise devices, can be used alongside ArborXR to expand content distribution, kiosk experiences, and multi-device fleet management. Its combination of mixed-reality clarity, comfort, and enterprise features makes it ideal for pilot programs or scaled VR deployments.

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Our Take: PICO 4 Ultra Enterprise

PICO 4 Ultra Enterprise is a powerful, cutting-edge headset. It's a compelling option for businesses looking to launch a VR pilot or scale their existing training program. The seamless blend of mixed realities makes it easier for users to navigate their physical surroundings while in the headset.

Its Snapdragon XR2 Gen 2 processor allows users to enjoy sharper visuals and minimal lag. While some companies may not have WiFi 7 infrastructure, those that do will benefit from ultra-fast wireless capability and extremely low latency. All of that, plus the top-tier passthrough features, make it a versatile headset for business applications across several industries.

Play For Dream MR Headset

6DoF
Hand Tracking
Enterprise Ready

Pros
High-res visuals: 8K visuals create sharp, detailed imagery ideal for precision training and simulation.
Hand and eye tracking: Enables intuitive control and advanced interaction.
Quick charge capabilities: Hybrid internal/external batteries allow rapid charging and roughly 3 hours of runtime.
Cons
No DisplayPort support: Limits direct wired PCVR connections for developers or high-end visual testing.
Limited ecosystem: As a newer headset, enterprise app availability and software integration options are still emerging.

Overview

The Play For Dream MR Headset is a premium, mixed-reality headset designed for high performance. Powered by a Qualcomm Snapdragon XR2+ Gen 2 processor, it delivers smooth performance across VR and MR content. With an 8K resolution, hand and eye tracking, and full-color passthrough, the headset supports a range of enterprise-applicable training and immersive simulations.

Featuring a combination of an external and internal battery, the Play For Dream MR Headset allows for quick charging and a battery life of up to 3 hours, making it practical for extended sessions with less downtime. The design blends the look of a premium headset with the comfort users seek.

Our Take: Play For Dream MR Headset

The Play For Dream MR Headset delivers high visual quality on par with other premium VR devices, while still allowing for portability and usability in enterprise environments. The 8K resolution and Snapdragon XR2+ Gen 2 processor make it well-suited for immersive training and simulations, especially for industries that prioritize visual accuracy. While the ecosystem is still evolving, it has the potential to become a serious competitor to other premium headset offerings.

3DoF Headsets

PICO G3

3DoF
No Hand Tracking
Enterprise Ready

Pros
Smooth performance: Powered by the Snapdragon XR2 processor, delivering stable performance and improved efficiency for enterprise use.
Sharp 4K display: High-resolution visuals ideal for 360° video, guided learning, and immersive media playback.
Affordable for scale: Budget-friendly pricing makes it a strong choice for large enterprise rollouts.
Cons
Limited interactivity: 3DoF tracking allows users to look around but not move freely in VR environments.
Not for advanced simulations: Lacks the full immersion and spatial interaction of 6DoF headsets.
Smaller accessory ecosystem: Fewer hardware and software integrations than higher-end enterprise devices.

Overview

The PICO G3 is a high-performance 3DoF all-in-one headset built for enterprise training. As the first 3DoF headset powered by Snapdragon XR2, it delivers powerful HD visuals, a longer battery life, and improved storage capability. The sharp 4K display makes the PICO G3 ideal for 360° video and virtual tours, while the 2 to 2.5 hour battery life and QC 3.0 fast charge allow for longer sessions.

Our Take: PICO G3

The PICO G3 brings high-quality visuals and performance unmatched by other 3DoF headsets. While the limited interactive ability might not suit organizations looking for more immersive training sessions, the low price point makes it an attractive option for organizations prioritizing 360° video or simple training modules.

DPVR P1 Ultra 4K

3DoF
No Hand Tracking
Enterprise Ready

Pros
Flexible lineup: Multiple models allow organizations to select specs tailored to their use case.
Powerful 3DoF performance: Equipped with the most powerful processor available in 3DoF headsets.
Lightweight design: Among the lightest standalone XR headsets, minimizing user fatigue.
Long battery life: Supports the longest sessions of any standalone 3DoF headset, with the option to run while charging.
Cons
Limited input options: Lacks hand tracking, reducing interaction fidelity.
Restricted immersion: Being 3DoF, users cannot fully move or interact in VR, making experiences less immersive than 6DoF headsets.

Overview

The DPVR P1 Ultra 4K is a lightweight, high-performance 3DoF standalone headset ideal for 360° video, content delivery, and simpler VR training scenarios.

Powered by the Qualcomm Snapdragon 845 processor, it delivers smooth performance while remaining 35% more efficient than older 3DoF models like the PICO G2 4K. Its high-resolution display (1920×2160 per eye) surpasses many entry-level headsets, providing sharper visuals for detailed VR content.

With up to 5 hours of battery life and the ability to operate while plugged in, the P1 Ultra 4K supports extended sessions. DPVR offers multiple 3DoF models, making it easy for organizations to select specs tailored to their use case.

Our Take: DPVR P1 Ultra 4K

The DPVR P1 Ultra 4K is a powerful, affordable, and lightweight 3DoF headset, making it a strong option for extended VR sessions focused on 360° video or content delivery. Its efficiency, long battery life, and flexible lineup make it appealing for enterprises seeking simple, reliable VR at scale.

Final Thoughts

So, which enterprise VR headset should you buy?

That depends on the needs of your business.

There is no “perfect” enterprise VR headset. Each device has its pros and cons. Understanding your company’s unique needs and challenges will help you make the best decision about which enterprise VR headset to purchase.

A mobile device management (MDM) platform designed for XR can help you remotely manage and upload apps from ISVs while helping manage the in-headset experience. The right content combined with the right method of managing content on your XR hardware will set you up for success in the long run.

Command Your Fleet of XR Devices with ArborXR

Confidently manage VR & AR devices at scale, remotely install content, and control what users can see and do. ArborXR is built with enterprise-level security through working closely with dozens of Fortune 500 companies. Our mission is to help people live more meaningful lives through the power of XR. Join 3,000+ companies in 90 countries using ArborXR to manage their AR and VR fleets.

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