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ShapesXR
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ShapesXR

Design, develop, and produce XR content with ease

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ShapesXR
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About

ShapesXR

ShapesXR empowers teams to rapidly prototype, iterate, and share 3D designs in real-time, accelerating the creative process and simplifying development of immersive apps, games, and experiences.Whether you're a designer, developer, product owner, ShapesXR offers an intuitive, no-code solution for creating 3D designs. Anyone, regardless of experience, can start designing within minutes. From product concepts to interactive environments and XR interfaces, ShapesXR accelerates iteration and efficiency.With real-time co-creation, teams can collaboratively build interactive prototypes, then present them to stakeholders during design reviews. Cross-platform integrations enable users to import their own 2d/3d assets directly from Figma into Shapes and export designs straight into Unity. Shapes also supports seamless sharing via the web, Unity plugin, or images, ensuring accessibility even without a VR headset.ShapesXR provides value throughout the 3D creation lifecycle:For Designers: Effortlessly create and prototype in 3D without needing prior experience in game engines. Test and iterate on UI design and spatial layouts directly within VR, creating interactive prototypes to validate concepts. Collaborate with developers and stakeholders, ensuring a smooth handover of design intent.For Developers: Receive 3D handovers of design intent and user flow directly in Unity, removing guesswork from 2D images and reducing rework. Seamlessly integrate with Unity to streamline the development process.For Product Owners and Stakeholders: Experience and review designs spatially before development begins, reducing costly iterations. Share interactive, real-scale prototypes with clients or investors to clearly communicate product vision.
Notable Customers:

Meta, Magic Leap, FitXR, Nanome, PianoVision, TriggerXR, Logitech, Microsoft

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Editor's Note

Type of Developer
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Augmented Reality
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Authoring Tools
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Virtual Reality
Products Offered
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Off-the-Shelf
Security Compliance
Icon (1)
MdLocationOn
United States
Icon (2)
2019
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No items found.
Type of Developer
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Augmented Reality
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Authoring Tools
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Virtual Reality
Products Offered
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Off-the-Shelf
Security Compliance
Icon (1)
MdLocationOn
United States
Icon (2)
2019

Testimonials

Reviewing MR/VR/AR designs at a 1:1 scale is vital. ShapesXR, with its in-headset multiplayer editing and Unity export plugin, has significantly revolutionized my design firmly establishing itself as a leader in XR design.

Spatial Design Lead

In VR I can whip up 10 variations of a spatial AR interface in 10 minutes without problems. ShapesXR is miles ahead of everything from flow perspective. On a desktop, you waste so much time and regressing back to 3D desktop tools is not an option for me.

Sr. UX/UI Designer

The only way to really grapple with spatial design concepts such as UI positioning in 3D, contextual anchoring, and managing user attention, is to use apps like ShapesXR where you can very quickly mock this up and get an early understanding of how things look and feel spatially.

Principal Designer

We are all stoked to have ShapesXR as a XR design tool now and it's something that would have completely changed how we went about building our app if we have had it since the beginning of the company back in 2015.

CTO & Co-Founder

ShapesXR allows us to quickly create fully immersive scenes and populate these with key artifacts, something that traditionally has not been possible for those without the time and budget to build costly physical environments, mock ups or experience labs.

Head of Design AR/VR

How Simtryx Enhanced UI/UX Design of Mixed Reality Medical Training with ShapesXR

Case Study: SimtryxSimtryx, a XR studio focused on immersive healthcare simulations, integrated ShapesXR to enhance their design process. Using ShapesXR's prototyping tools and collaboration features, Simtryx improved their interface design workflow, ensuring accessibility and a robust user experience for the mixed reality training simulation. The tool facilitated remote team coordination and allowed efficient early testing and iteration of complex scenes in an MR environment without the involvement of developers.

Background and Objectives

Simtryx is a spatial computing startup developing the most accessible and immersive healthcare simulations for medical training in universities.

Our simulation blends the most advanced hand-tracking implementation for all kinds of physical tests, video passthrough for quick onboarding, and fully AI-powered speech interaction with the simulated patient.

Our team members are working globally, between the USA and Peru and we were looking for a tool that would allow us to redesign a more sophisticated interface without sacrificing accessibility, improve communication between the design and development team and test UX design more accurately before developing code for it."After experiencing the power of ShapesXR in designing our revamped user interface, it has become a staple in our workflow and a game-changer for us. Importing 3D models from our art team is seamless, and the collaboration tool encourages our remote team to work together naturally."- Hector Mondragon, Co-Founder & CEO

Decision Process

We've been using Figma for our design work with user experience and interface, but the more we built onto our product, the more we felt the need to review our design in a VR space before approving for production. This is because we found that positioning the simulation patient, with all the poses needed for user interaction, would require careful consideration when dealing with our interface and mixed reality passthrough.

ShapesXR had a clear focus on prototyping for VR apps, as there was a robust interaction system for buttons. Also, the live collaboration & sharing options were significant, and the video passthrough worked reliably. This mix of features put it right on top of our list.

Implementation and Use

ShapesXR provided powerful & intuitive VR tools to let our artists and designers arrange the interactive 3D elements in a mixed reality space. Not only did it let them test out the scenario quickly in a VR space, but also the collaboration feature heightened our team's ability to give feedback and work better together.

Our designer would first sketch out the scenario with basic shapes from ShapesXR to represent elements that would make up the scene. Then, after a meeting inside ShapesXR with our art team, our artists would import refined 3D elements inside the prototype scene and start placing them following the designer's mockup.

We were also able to import complex 3D models of the patient in different poses and visualize the scale and position of the patient relative to our new menus and the mixed-reality environment.

Results and Feedback

Through ShapesXR, we were able to go from our initial menu interface into our revamped and content-dense new menu. The prototyping and feedback of the new immersive menu was all done inside ShapesXR and our client shared great feedback highlighting how the new user experience is still accessible while including many more options than before.

Overall Experience

We were impressed by how easy it was to integrate ShapesXR into our current workflow.

The collaboration component works great for our remote development team and being able to design with video passthrough active is exactly what we needed for our product.

ShapesXR has become our go-to tool for our design phase and UI development. For the dozens of scenarios that we'll be working on in our development roadmap, ShapesXR will remain a key component in our workflow.https://www.youtube.com/watch?v=5LP_3Lh_I04

How Treeview Implements Spatial User Interfaces for Apple Vision Pro

Case Study: TreeviewTreeview faced front-end implementation challenges while working on projects for the Apple Vision Pro and Meta Quest 3. They adopted ShapesXR to streamline their workflow, reducing implementation cycles from 5-10 to just 2 iterations. ShapesXR bridged the gap between 2D design representations and actual spatial interfaces, improving precision and collaboration.

Background and ObjectivesTreeviewInviewer
Type of Developer
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Augmented Reality
Icon
Authoring Tools
Icon
Virtual Reality
Products Offered
Icon
Off-the-Shelf
Security Compliance
Icon (1)
MdLocationOn
United States
Icon (2)
2019

Device Support

Device Support
Meta
PICO
Magic Leap
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Apple Vision Pro
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DigiLens
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DPVR
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Apple Vision Pro
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DigiLens
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Rokid
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Apple Vision Pro
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Rokid

Notable Awards / Milestones

  • "Best Collaboration Tool" Auggie Award, Augmented World Expo 2021
  • “ShapesXR Revolutionizes XR Development” - Forbes
  • SOC 2 Type II

Product Pricing

Frequently Asked Questions

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