
AttainXR
AttainXR
AttainXR is a content developer of native virtual reality training applications for higher education, professional training, and K-12 schools. Our immersive products let learners practice hands-on skills and explore complex systems in safe, repeatable virtual environments that would be costly or impractical to recreate in a classroom.
Aviation and Higher Education AttainXR’s flagship portfolio is a suite of aviation training apps, including airframe and powerplant familiarization and general visual inspection that are licensed to part 147 aircraft maintenance training programs. Students access to aircraft and engines with detailed instruction in class or outside of practical sessions.
K-12 Careers and Technical Education For career and technical education, Intro to Construction VR and Virtual Shift VR introduce students to trades and workplace skills in an engaging, low-risk setting.
K-12 STEM Education For science classrooms, titles such as VR Dissection Lab and Molecule Builder VR are aligned to NGSS and AP Biology standards.
Accuracy and Quality Every AttainXR app is built on high-fidelity 3D modeling and faithfully follows published industry procedures and recognized education standards, so what learners practice in VR matches what they will encounter in the real world and what instructors are required to teach.
Built for Institutional Deployment AttainXR apps run natively on Meta Quest and ClassVR headsets and deploy at scale through common device-management platforms. Products are documented for accessibility. Through our partnership with Avantis Education and its ClassVR platform, one of the most widely adopted VR solutions in schools worldwide, AttainXR content reaches classrooms internationally.
Simple per-device annual subscriptions make it easy for institutions to budget, scale, and keep content current.
Avantis ClassVR, Boys and Girls Clubs, Middle Tennessee State University, Lorenzo Walker Technical College, Middle Georgia State University
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Product Pricing
AttainXR products are priced per headset per year. Costs depend on the number of modules and depth of experience.
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