VictoryXR, led by CEO Steve Grubbs, is all about improving student education. They’ve crafted one of planet Earth’s largest XR content libraries, solely dedicated to education! They’ve worked closely with Meta to create the Metaversity, which makes education even more accessible through VR. Recently, they teamed up with Steve’s alma mater, the University of Iowa, to create a super accurate digital twin of the campus. If you’re looking for educational content for students of any age, VictoryXR is an excellent place to start.
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Demo Available on ArborXR
Device Compatibility: HTC, Meta Quest, PICO
Join Wendy Martin, a national award-winning science teacher, to make Ribbit-ing Discoveries in this virtual reality Frog Dissection. Learn the fundamentals of the female frog anatomy in a fully immersive virtual reality experience.
Adventures in Space
Device Compatibility: HTC, Meta Quest, PICO
The learning adventures in this science curriculum unit include the opportunity to pilot a spaceship, as well as a Mars Rover while learning some of the most important lessons about the Universe. Along the way, you will meet Wendy, the Science Teacher, who presents lessons at a high school level in a fun and impactful way.
You will also meet Steve, the virtual field trip host, who teaches about the solar eclipse in real time as it occurs above you. Even more, you will drive a Rover over the surface of Mars and visit replicas of the actual U.S. Rovers intentionally left there. While traveling to distant galaxies, enjoy watching an animated short about the birth of a star. Following these VR experiences are three optional assessments for students (or parents) to measure mastery of the content.
This supplement to school curriculum is based on Next Gen Science Standards so it mirrors what classrooms around the world are teaching.
VictoryXR is the world leader in providing immersive educational experiences. Our Triple Play offers students the opportunity to dive into mess-free science experiments, historical moments in time, explore literature immersively, and so much more. Available in VR, or on a PC, Mac, or Chromebook, our offerings meet the needs of students from middles school on up.
Top Product Offerings
The “Netflix” of VR Education. Includes science lessons, dissections, and 360 VR Field Trips. Fun and engaging lessons are led by Wendy Martin, teacher of the year finalist in the United States. 6 Dissection Units: Frog, Pig, Feline, Dogfish, Squid and Starfish. Partnered with Carolina Biological. Please take note that this software requires Windows OS in order to install and run.
Is our multiplayer metaversity campus for students and faculty to learn together using our library of 60+ virtual reality classrooms and 9,000+ 3D assets. Accessed through the ENGAGE metaverse platform. Product Components:
Metaversities, virtual classroom environments, 3D models, 3D model snapshots, 360 field trips, 2D videos, spatial recordings, pre-recorded live class sessions, pre-programmed object interactions, and synchronous live class sessions taught by VXRA instructors.
Where Online Learning Meets Hands-on Learning. A fully immersive, gamified set of learning experiences that exhibit the best use cases of VR in an educational setting. A world of simulation labs that allow us to experience history, science, literature, career training and much more in a hands-on, multiplayer learning environment. Available for use both synchronously and asynchronously. Full functionality and no limit on interactivity within the VR space. Meant to replicate real-world activities with perfect accuracy. Designed to supplement or replace learning experiences that are too dangerous, expensive, or otherwise ineffective to achieve in a brick and mortar setting.
Brings exciting, immersive learning experiences to your Chromebook, PC, or Mac. Experience the magic of VictoryXR’s realistic educational content without needing a VR headset.
ArborXR Demo Available: Yes
Trial Period Offered: Yes
Regions Supported: North America, South America, APAC, EMEA, LATAM
Notable Milestones / Awards:
- 1st place Viveport Developer Award
- PIEoneer Award – Digital Innovation of the Year – Learning